Concept video

The concept is derived from the natural gestures used for binocular device and the idea "A picture is worth a thousand words". A picture depicts/ provides details of a context or a scenario at one moment of time and stimulates a various interpretations to the audience looking at them. Our thought was to extend this idea by adding more details to the image, we are doing this by adding more meta-data and digital information of the past and present of the people, objects and surrounding environment captured in the photograph.

Design Rationale

Everyone today have access to numerous amount of information, and with each day new applications are built and launched, more and more people are sharing data in the form of images, videos and other mediums. With our concept, the information can be clustered, organized and presented in a contextual way. We foresee, the future interactive applications will present large data sets to users, building digital libraries and embedding them into contextual based applications could be a potential way leveraging information to users.

Design & Prototyping Process

To create the desired prototype for the concept. We break down the process into two parts. First, to create the interface for the images and embed video time-lines to navigate and second, to create binocular gesture programme to navigate (zoom-in & Zoom-out) back and forth of the video.

We want the interface to be an image of several friends. Whenever one friend's face is focused and the video of that friend will begin to play. The video is a series of pictures this friend takes for the last couple of months or years. The gesture will control whether the video is playing forward or backward so we need to have some indicators to indicate current playing status. To implement this interface, we first find out a picture of many our friends taken together last year. We modified it in Photoshop.

To implement this interface, we first find out a picture of many our friends taken together last year. We modified it in Photoshop.

Then we draw three circles on three friends' faces to define the detection area (each circle with a diameter of 50).

When one of these areas are focused on, we used the processing movie library to play that friend's video. Note: The video used are found from and all videos are found online about people keep taking pictures of themselves for a timespan of several months or years.

The playing status is indicated as a forward arrow or a backward arrow above the video area.


Tony Pattin
Yishi Yang
Yalu Ye


Design document


User research
Interaction design
Advance prototyping


Affinity Diagramming
Body Mechanics
Exemplars Research
Experience prototyping


Intel Perceptual Computing tool kit

@ 2014, Vamsi Chaitanya. ALL RIGHTS RESERVED.